Conference Presentations
On October 4, 2026, Mallory Lectka and I presented “Designing for Feeling: From Creative Choice to Affective Continuity” at CWSC26 in Rochester, New York. I presented my Wildacres participatory workshop, “Going Analog Without Pretending Digital Infrastructure Disappears,” on October 6, and “Capture, Replay, Develop: The Operative Archive in Contemporary Horror Games” at OBSCURA in Seville in October. Next is the accepted TCWCC session “From Worldbuilding to World Repair” in Omaha, November 5–7. My accepted online DL2 presentation follows December 3–4, and “Genre Guilds” is accepted for CHEP at Virginia Tech, February 3–5, 2027. Exact upcoming session assignments remain pending. See presentation details.